Version: GW_LIVE,LL_s,V2110409,241 BuildDate: Tue Aug 20 08:51:40 2019 Time: 2020.1.7 13:41:18 [GTick=22927,LGTicks=5042,Duration=237] PosCode: 82422:53580:-1497 ZoneName: Орен OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 5 3600 6-Core Processor @ 4204 MHz RAM: 16332MB RAM CPUInfo: 12,6,12,1 Memory: 428695KB PrivateMemory: 1086408KB Video: NVIDIA GeForce GTX 1070 Ti (4166), DX v27428.62306r65535 Option: 1920x1017S_W0sH0A2KP_ Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 22927 NPAuthSocketClosed: 0 Sev: 2_x1000 VideoResources: 272 MB MAC: D6-5E LANG: RUSSIAN IME: ??? Error: Protocol: S_DELETE_OBJECT(11, 4633) <= S_TELEPORT_TO_LOCATION(27, 4633) <= S_STOP_MOVE(23, 4633) <= S_RELATION_CHANGED(18, 5076) <= S_CHAR_INFO(361, 5076) <= S_DELETE_OBJECT(11, 7149) <= S_CONFIRM_DLG(125, 8421) <= S_USER_INFO(148, 8901) <= S_ABNORMAL_STATUS_UPDATE(215, 8901) <= S_PLEDGE_SHOW_MEMBER_LIST_UPDAT(56, 14785) History: FD3DVertexShaderParameter::SetVectors <- FD3DShaderIncludeSunlightDirection::SetConstants <- FD3DShader::SetShaderConstants <- SetVertexShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface:rawPrimitive <- DrawSection <+ StaticMesh=Oren_CV_S.Oren_CV_Pathway01 SectionIndex=2 <- RenderStaticMeshLod <+ StaticMesh=Oren_CV_S.Oren_CV_Pathway01 Owner=22_19.StaticMeshActor86 Instance=22_19.StaticMeshInstance1170 <- FDynamicActor::Render <+ StaticMeshActor 22_19.StaticMeshActor86 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <+ GRenDev = fda20000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Кто может помочи в чем тут проблема???
Version: GW_LIVE,NL_s,V2110409,241 BuildDate: Tue Aug 20 08:51:40 2019 Time: 2020.1.7 19:56:29 [GTick=41583,LGTicks=1,Duration=175] PosCode: 0:0:0 ZoneName: OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 5 3600 6-Core Processor @ 4203 MHz RAM: 16332MB RAM CPUInfo: 12,6,12,0 Memory: 145020KB PrivateMemory: 453392KB Video: NVIDIA GeForce GTX 1070 Ti (4187), DX v26628.62306r65535 Option: 1920x1017S_W0sH0A2KP_ Scene: 0_0_0 Stat: 2 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 0 NPAuthSocketClosed: 0 Sev: 0_ VideoResources: 99 MB MAC: D6-5E LANG: RUSSIAN IME: ??? Error: Protocol: History: USpriteEmitter::UpdateParticles <- AEmitter::Update <- Emitter_Update <- TickAllActors <- ULevel::Tick <+ (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000] Address [0x2171C56F] SegCs [0x0023] engine.dll [0x20000000] Offset [0x0171C56F]