Class selection.Aeore Cardinal Divine Prayer. For 30 min., party members' HP heal amount +25%. Divinity of Einhasad. Decreases Magic Skill MP Consumption by 30% and has a 100% to result in a Critical when using 'Radiant Heal', 'Panic Heal', or 'Brilliant Heal' for 30 sec. Consumes 5 Spirit Ore. Elemental Resistance. For 30 min., increases party member's Elemental Resistance by 30. Consumes 10 Spirit Ore. Miraculous Benediction. Restores clan members' CP/ HP. Aeore Eva's Saint(ES) Superior Quick Recovery. M. Skill Cooldown -10%. Summon Tree of Sephiroth. Summons an Enchanted Tree of Life that cannot be targeted. The summoned tree heals nearby party members for 30 sec. and casts a debuff canceling blessing. Consumes 5 Spirit Ore. Melee Weapon Resistance. For 30 min., increases party member's resistance to melee weapons by 5%. Consumes 10 Spirit Ore. Mass Mana Gain. For 30 min., party members' MP heal amount +55. Aeore Shillien Saint(SS) Superior Wizard Combat. M. Atk. +20%. M. Skill MP Consumption -10%. Shillien Protection. Puts a barrier around a party member for 30 sec. Recovers 100% CP/ HP if dealt a death blow. Buff is deleted when the effect is applied. Consumes 5 Spirit Ore. Mental Recharge. Restores target's MP. Mass Mana Gain. For 30 min., party members' MP heal amount +55. Ranged Weapon Resistance. For 30 min., increases party member's resistance to ranged weapons by 5%. Consumes 10 Spirit Ore. Dark Vampirism. Attacks target with 248 Power added to M. Atk. and recovers HP equivalent to 50% of damage inflicted. Consumes 1 Spirit Ore. Above you can see class features skills. Let's begin from useful skills of each class. Divine Prayer of Cardinal is much better in compare with ES/SS party buff Mass Mana Gain. Received healing in party have a big influence, especially when there's no sense in MP, this buff will be more useful if you wanna play with mages in CPs, which are for now unplayeble. All three buffs (resistances) Elemental Resistance, Melee Weapon Resistance, Ranged Weapon Resistance are good for now and can be used depends on current situation on GodWorld. If mostly of DDs playing on meele chars (othell, tyrr, evis,(tanks????)), ES buff will be much stronger than other's one, otherwise, if mostly of DDs is yull - use SS buff. Cardinal resistance is something "between" this both resistance, because att. def works vs all classes at the same time. It's mean, when u will play on ES and use melee resistance, you will be more stronger vs melees, but at the same time will be weaker to yulls, while Cardinal resistance will be always working, and it don't need any conditions to work. Shillien Protection can save your party member from death by restoring of CP/HP after receiving deadly damage, which is pretty value, so ability can be considered as good, because in pvp it will help's to save your party member a lot of times. Disadvantage of this skills is fixed cooldown (3min). Divinity Of Einhasad allows to critical heal for following skills: . This skill allows you to heal as it should be. One of advantage of this skill is NOT-fixed cooldown, it's mean if you will have good enought cooldown, you can use this skill without delays between use, so it will be always in your buff. Below you can see efficiency of this skill. Спойлер: Example Let's say Panic Heal restore 20000 of HP by normal heal and 40000 by critical heal. It is known that chance of magical crit is ~33%, so one of three heals will be critical. Below you can see difference between ammount of received heal by Panic Heal with different classes: ES: 20000 + 20000 + 40000=80000 SS: 20000 + 20000 + 40000=80000 Cardinal: 40000 + 40000 + 40000=120000 As you can see, Cardinal will heal 50% more ammount of HP than others class with this skill (also by Brilliant Heal too). Conclusion: If you gonna play in party(CP) - obviosly best choice is Cardinal, because he have more usefull skills for party and have big advantage in healing. If you prefer to play Olympiad - best choice is Eva's Saint, because Superior Quick Recovery allows you to make your cooldown better, and you dont need to heal at olympiad at all, if you have to heal yourself in olympiad - you probably lost. Only way you can use Shillien Saint - mage CP, because Mental Recharge will give "second life" to your mage, and also don't let die your mage by Shillien Protection. Equipment. All information about gear below is intended for mass PvP, but not for Olympiad. Спойлер: Description Heavy set for now is best choice for healer, because gives alot of p.def in compare with light/robe sets. Also you can put appearance with stats in your top. Best thing is to have two tops, one of them with +10% P. Def. appearance, second one with bow\crossbow resistance +10%. If you can afford two tops - use one with P. Def. Serenia's Mask gives less P. Def than Savior's Mask, but 60 attribute defense, which reduce damage by ~7% and a bit of stats like HP, M. Atk. makes this mask better in situations, when DDs have alot of attribute attack. For now noone plays att-attack build, that's why we prefere to use Savior's Mask. In case you dont have an Enchanced Ruler's Authority, you can use any differente belt. All we need to get from belt is "Received damage", and opportunity to make it +20 to get more P. Def. Спойлер: Description Between 2h staff, 1h staff and Magic Sword we gonna choose sword. Sword have extra 5% P. Def (also, if you dont have max HP (150 000), you can use 1h staff). Using of 2h staff is bad idea, because you can't wear sigil, which gives a good p.def, in return you will get a bit of healing power. Augment and SA's are simple, there's no more options, that's why we will use this ones. Спойлер: Description Dragon Necklace is the best neck for now, 17% cooldown, 12% P. Def, none necks can offer us stats like that. Blessed Antharas is our source of P/M. Def, stats and different resistances. Dragon Earring also is perfect earring in combination with B. Antharas, attribute defense, received heal, fine. Tauti's Ring have some resists and "Received damage", that's why we want this ring, also you can put augment in this ring. Second ring to use gonna be Dragon ring, because of attribute defense. Augments which we want to have: P. Def. +5%, Elemental Def. +30, Alignment Def. +30. Also great will be to have two-stats augments with: speed +7, resists (confusion, obstruction), stats(CON, INT). Спойлер: Description Information about Brooches Jewel As you can see, augment for Obsidian is "musthave" for Healer, and also you need to have Obsidian lv. 4 at least. Upper stat for brooche can be: speed, stat(INT,CON). There's a list of stones (if you don't have it) you get to need in next priority (from best ones to optional ones): Obsidian Lv. 5, Greater Diamond Lv. 1, Greater Opal Lv. 1, Greater Aquamarine Lv. 1, Tanzanite Lv. 5, Gernet Lv .5. After you will get them all you need to finish your stones to Lv.10 in next priority: Greater Obsidian Lv. 5 and Greater Opal Lv .5, rest of stones you can finish in order you want. Also, if you want you can replace gernet or tanzatine for Topaz. Спойлер: Statistic 1 year statistic with topaz on Healer Спойлер: Description This is setup of talismans which i use. Alternatives for 6th slot are: Bloody Defense Talisman, Fortress Talisman - Max HP, Talisman Of Protection . If you don't have max HP (150 000), best choice for you will be Fortress Talisman - Max HP, if your HP is fine, you can equip one of the rest talismans. For now Bloody Defense Talisman will be better than Talisman Of Protection, because noone use attribute-attack build, so you dont need extra att. def. Спойлер: Description Information about agathions Agathions Pisces, Sagittarius, Taurus and Mesia's Guard are unchanged for us. Gemeni you can use on your own, as alternative you can use Aquarius, which will increase your heal for a bit. Aghation in first slot you should change depends on situation on server, if there's only DDs is yulls - Pisces, else - Sagittarius. In case, where Yulls and othells are dont play -you can use Gemeni, or if you dont have max HP - Taurus . Спойлер: Description Attack Artifacts Artifact - M. Skill. Critical Damage - M. Skill. Critical Damage +15%. Artifact - M. Skill Power - M. Skill Power +15% Artifact - M. Atk. - M. Atk. +15% Protection Artifacts Artifact - P. Def. - P. Def. +20% Artifact - Received P./M. Crit Damage - Received P./M. Crit Damage -20% Artifact - Sword Resistance - One-handed Swords / Two-handed Swords / Dualsword / Magic Sword Resistance +15% Support Artifacts Artifact - Received Healing - Heal Received +20% Artifact - Speed - Speed +15 Artifact - Skill MP Consumption Reduction - Skill MP Consumption -20% Balance Artifacts PA Artifact - M. Atk. (Balance) - M. Atk. +4% PA Artifact - P. Def. (Balance) - P. Def. +5% PA Artifact - M. Def (Balance) - M. Def. +5% Artifact - M. Atk. - M. Atk. +10% Artifact - M. Skill Power - M. Skill Power +11% Artifact - P. Def. - P. Def. +15% Artifact - M. Def. - M. Def. +15% Artifact - Received Healing - Received Healing +15% Artifact - Fixed Damage Resistance - Fixed Damage Resistance +10% Artifact - Received Damage When Immobilized (Cannot be upgraded) - Received Damage Reduction when Immobilized -11% Artifact - Received P./M. Crit Chance - Received P./M. Crit Chance -15% Artifact - Received Damage When Immobilized - Received Damage Reduction when Immobilized -10% Artifacts are simple: in first order take artifacts for def (p.def, reduced dmg while immobilizied, etc), than take all others artifacts for make this set full. Defense artifact with resists you can switch depends on situation on server. If mosly of DDs Yulls - equip bow resist artifact, if othells - dager resist artifact. Dyes don't have any alternatives , so we take all blue ones. Sad, that this dyes don't have +5 CON, but they have "received damage". That's why we take this ones. Other. Ability Points. Let's start with AP. This setup of points is optimal for now. You can swap some points from Knight to Wizzard to take extra M. Atk,but it will dont have big difference in healing. Спойлер: Description DualClass Skills. Dual Certification - Recovery - Decreases skill cooldown by 4%. Dual Certification - Defense - Increases P. Def./ M. Def. by 12%. Dual Certification - Condition - Increases Max HP/ MP/ CP by 5%. If you don't have max HP in mPvP - you can take more HP instead of P./M. Def. Recovery - is the skill we want to have anyway. Also there is way to take Dual Certification - Light of Protection for trigger with 40% P./M. Def instead of HP and some P./M. Def, but if you prefer static stats - don't take it. Revelation Skills. Only 2 setups of skills you can have: Unbind. Cancels all debuffs and renders immune for 12 seconds. Disparition. Cancels all your debuffs. For 6 seconds, you cannot be targeted. Or Unbind. Cancels all debuffs and renders immune for 12 seconds. Gravity Exile. For 30 seconds, blocks target from being resurrected by another character, and increases your own P./ M. Def. +10%. Unbind - is the skill we take in both ways. Great advantage of Unbind is NOT-fixed cooldown while Disparation and Gravity Exile have an fixes cooldown(10 min), and unbind have 2-3min cooldown (depends on how good cooldown you made) Buff. If you have problems with cooldown, i mean in party (with Sigil Aura) your Brilliant Purge cooldown is more than 13 sec, you have to use Mysterious Wind Scroll. If you are find with cooldown (Brilliant Purge cooldown 10-12 sec) - feel free to use Freya's Ice Rose. All consumables from top two lines you can set for auto-use . List of useful augments in weapon which u need to use sometimes. Спойлер: Augment List FAQ.Q. What stats can improve my healing? A. M. Atk, Received Healing. Q. Is M. Crit. Dmg have influence on healing? A. Nope. Q. Is it have sense to boost M. Atk for improve my healing? A. Nope Спойлер: Example If you will double your M. Atk u will have extra 10.8% healing. Q. What's better, 10% P. Def or 15% HP? A. Increasing of P. Def for 10% will reduce received damage to you by ~10%, but 15% of HP will let you to take for 15% more damage, so if you dont have maximum HP u should prefer HP instead of P. Def, 15>10.